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Protean

See also: nodt, generativity

Adapted from Jones and Schneider (2016)

Seymour Papert in his book Mindstorms (Papert, 1980) describes the computer as “the Proteus of machines” (p. viii) since the essence of a computer is its “universality, its power to simulate. Because it can take on a thousand forms and can serve a thousand functions, it can appeal to a thousand tastes” (p. viii). This is a view echoed by Alan Kay (1984) and his discussion of the “protean nature of the computer” (p. 59) as “the first metamedium, and as such has degrees of freedom and expression never before encountered” (p. 59). In describing the design of the first personal computer, Kay and Goldberg (1977) address the challenge of producing a computer that is useful for everyone. Given the huge diversity of potential users they conclude “any attempt to specifically anticipate their needs in the design of the Dynabook would end in a disastrous feature-laden hodgepodge which would not be really suitable for anyone” (Kay & Goldberg, 1977, p. 40). To address this problem they aimed to provide a foundation technology and sufficient general tools to allow “ordinary users to casually and easily describe their desires for a specific tool” (Kay & Goldberg, 1977, p. 41). They aim to create a digital environment that opens up the ability to create computational tools to every user, including children. For Kay (1984) it is a must that people using digital technologies should be able to tailor those technologies to suit their wants, since “Anything less would be as absurd as requiring essays to be formed out of paragraphs that have already been written” (p. 57). For Stallman (2014) the question is more fundamental, “To make computing democratic, the users must control the software that does their computing!” (n.p.).

Resnick and Rosenabuam (2013) make the point that designing contexts that allow for tinkerability is as important as designing technologies for tinkerability. The affordance of a digital technology to be protean is not solely a feature of the technology. An affordance to be protean arises from the on-going relationship between digital technologies, the people using it, and the environment in which it is used. Being able to code, does not always mean you are able to modify a digital technology.

References#

Kay, A., & Goldberg, A. (1977). Personal Dynamic Media. Computer, 10(3), 31–41.

Papert, S. (1980). Mindstorms: children, computers, and powerful ideas. New York: Basic Books.

Resnick, M., & Rosenbaum, E. (2013). Designing for Tinkerability. Design, Make, Play: Growing the next Generation of STEM Innovators, 163–181. doi:Resnick, M.; Rosenbaum, E. (1993). Designing for tinkerability. In Design, Make, Play: Growing the Next Generation of STEM Innovators (pp. 163–181). New York: Routledge.