AC9TDI10P07

See also: Learning Areas / Technologies / Digital Technologies / Processes and production skills / Generating and designing / Years 9 and 10

design and prototype the user experience of a digital system

Elaborations
  • AC9TDI10P07_E1 - designing engaging user experiences, considering aesthetics, functionality and the feeling of enjoyment and satisfaction of the user
  • AC9TDI10P07_E2 - prototyping a user experience, using simple graphical tools that support clicking on an image to change slides or views, for example using a presentation tool or a no-code user interface prototyping tool to design a simple mobile app
  • AC9TDI10P07_E3 - considering all aspects of a product as perceived by the users, for example evaluating users’ initial experience of setting up and using a system, or users’ emotional or cultural response to using a digital system
  • AC9TDI10P07_E4 - designing documentation, branding and marketing for a digital solution, for example a product demonstration screencast or ‘getting started’ user guide
Achievement Standard Components
  • ASTECTDI91001 - By the end of Year 10 students develop and modify innovative digital solutions, decompose real-world problems, and critically evaluate alternative solutions against stakeholder elicited user stories.