Use-modify-create
See also: teaching, teaching-digital-technologies
Source: KSU explanation
A learning progression suggested as a good example for lesson design.
Stage | Description |
---|---|
Use | Students are introduced to an exemplar program similar to their ultimate task and learn how to use it effectively |
Modify | Students modify the program to perform a different/but similar task |
Create | Students create a program from scratch to perform a related task |
TIPP & SEE#
A related idea designed specifically for Scratch. Both in terms of relying on the Scratch project page for code that students will explore and terminology/concepts from Scratch.
Students start on the Scratch project page and find a project that interests them
-
TIPP
- **T**itle - what is the title of the project? Does it tell you something about the project?
- **I**nstructions - What do the instructions tell you to do?
- **P**urpose - What is the purpose of this activity? What will this code teach you?
- **P**lay - Run the project and see what it does! Which sprites are doing the actions?
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SEE
- **S**prites - Click on the sprite that you want to learn from or change.
- **E**vents - look at the event blocks starting the scripts. Which scripts are most useful?
- **E**xplore - Try different changes to the scripts and observe what happens