Generativity#
Zittrain (2006)#
generative technology
a technology's overall capacity to produce unprompted change driven by large, varied and uncoordinated audiences (Zittrain, 2006, p. 1980)
A "technology's capacity for leverage across a range of tasks, adaptability to a range of different tasks, easy of mastery and accessibility" (Bygstad, 2017, p. 183)
Zittrain (2008) identifies five principal factors influencing how generative a system is 1. leverage 2. adaptation 3. ease of mastery 4. accessibility 5. transferability
Bygstad (2017)#
uses generativity as a theoretical lens
Definition#
In our context we take generativity to mean the outcome of the interaction between knowledgeable people and flexible information technologies (p. 183)
Origins and other uses#
Bygstad traces the term back to Leibniz and common uses in modern sciences - evolutionary biology, cybernetics and linguisitcs "to express the basic idea that the observed complexity of a phenomenon...can be traced back to some basic elemetns and their mechanisms for interaction (Phelan, 2003)" (Bygstad, 2017, p. 183)
References Zittrain's definition and then argues that generativity "is a socio-technical concept, which includes the user and developer communities involved" (p. 183)
Lane (2011) argues that "**the capacity to innovate is determined by its _generative relationships" (Bygstad, 2017, p. 183). Avital and Te'eni (2009) found that innovation is dependent "on an appropriate combination of generative technology and a generative collective of users and developers" (Bygstad, 2017, p. 183)
References#
Bygstad, B. (2017). Generative Innovation: A Comparison of Lightweight and Heavyweight IT: Journal of Information Technology. https://doi.org/10.1057/jit.2016.15